Geas Core 5.0 – How it all works (Quick Reference Sheet)
- Glossary of Terms
- Chapter 1 – Getting Started
- Chapter 2 – Character Creation and Advancement
- Chapter 3 – Effects and Conditions
- Chapter 4 – Combat
- Chapter 5 – All the Rest
- Chapter 6 – Skills
- Chapter 7 – Traps, Locks and Poisons
- Chapter 8 – Classes, Powers and Spells
- Chapter 9 – Basic Classes
- Chapter 10 – Alignment *
- Chapter 11 – Character Options *
- Chapter 12 – Breeds *
- Example: Elf, Cambion, The Kind, Human
- Chapter 13 – Advanced Classes *
- Chapter 14 – Roles *
- Chapter 15 – Crafting and Ritual Casting*
- Crafting, Gathering and Coin
- Alchemy
- Arcane Ritual Magic
- Divine Ritual Magic
- Enchanting
- Tinkering
- Chapter 16 – CVC *
- Chapter 17 – Service *
- Chapter 18 – Backstage
An * means that it is an optional module that is not automatically a part of Geas core.